Otis Arron Schmakel's Universal Imprimatur

Welcome to a Demonstration of Otis Arron Schmakel's Universal Imprimatur implemented in a Universe in John Conway's Game of Life

And just exactly what is that, you may wonder: Herein We Welcome You to the World of Cellular Automata !

Introducing the awesomest ever simulation of Conway's Game of Life !

By the way, this 'plane' ( or Universe ) is a toroid, i.e. the edges wrap around to each other -- this is contrary to the technical definition of the Game of Life, wherein the plane ( or Universe ) is infinite.

To get started, select a preset radio button below the game and click the button labeled "Load Preconfigured Cells", then click "Play". If a certain program execution has terminated, you can start another one by selecting another Preset and starting over.
The Preset that loads the Configuration which implements Otis Arron Schmakel's Universal Imprimatur is Preset Number Five.

You can also simply click the cells to toggle them on or off. Note: you can even toggle cells manually while the game is playing; do this at your own risk !

Lastly, you can skip to any future generation by using the input form just below. However, large numbers ( on the order of 1000 and higher ) will take awhile to calculate, so please have some patience.

What you are looking at in Preset 5 :
Viro ( aka glider ) interacts with a Traffic Light and three Blocks forming a Great S and a Block ( my last initial, S. ) and a Cambridge Pulsar and a Blinker ( my first initial, O. ).

Thank You for Visiting !

Enjoy !

;-)


Generation: 0
Skip forward to generation:


Preset 1 Preset 2 Preset 3 Preset 4 Preset 5 Preset 6 Preset 7 Preset 8 Preset 9 Preset 10 Preset 11 Preset 12 :



Pick Step Speed:


Originally Copyright 2014, Jake Barnwell, Massachusetts Institute of Technology.

Modified by Otis Arron Schmakel, Orlando Florida, 2017.